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CSDJJY

RULES & PRACTICE

How to Play Netwalk

Play Netwalk ↗

Game guide · CSDJJY

Netwalk: learn through an example

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the goal in mind before your next move. A new 5×5 network is created and its tiles are rotated. Keep the goal in mind before your next move.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

Try a more deliberate round

Take a moment to check the current turn. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Keep the goal in mind before your next move.

Understand the aim

A careful first move helps you understand the round. Rotate tiles to form one connected network reaching every cell, without loose ends or loops.

From the start of a round

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

Choosing and moving on screen

The example and rules describe the same game you can play above. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Keep the goal in mind before your next move.

One way to understand the rules

The board gives you the information needed for the next action. A tile with north and east cables connects only to matching south and west cables on those neighbours. Try the rule on the board, then read the next instruction.

Notice this detail

Take a moment to check the current turn. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Try the rule on the board, then read the next instruction.

Further help with the game

What is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Scores here do not represent cash or prizes.

During a round, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The instructions above use these same rules.

When I start, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. The instructions above use these same rules.

For this game, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The instructions above use these same rules.

On this page, what rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. The worked example offers another way to follow the rule.

During a round, how many people can play here?

Solo. This is local browser play, not internet matchmaking. The worked example offers another way to follow the rule.

For this game, why are some tiles green?

They have a chain of matching cable ends to the central server. The controls work with mouse or touch.

When I start, can a cable leave the board?

No. This version has fixed boundaries and no wrapping. No download or player account is required.

During a round, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. Scores here do not represent cash or prizes.

For this game, must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The worked example offers another way to follow the rule.

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