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CSDJJY

RULES & PRACTICE

How to Play Forty Thieves Solitaire

Play Forty Thieves Solitaire ↗

Game guide · CSDJJY

Making your first moves in Forty Thieves Solitaire

Treat this as a chance to practise one rule. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Use another round to revisit a decision. Treat this as a chance to practise one rule. Move one card at a time; build down in the same suit. Empty columns accept one card. Check the relevant controls before continuing.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Take a closer look while playing

Take a moment to read the table. Select a face-up card and then the destination pile or Empty slot. The same rule applies on a phone and on a computer.

What you need to achieve

Build eight suit foundations from ace to king. Use another round to revisit a decision. Treat this as a chance to practise one rule.

The playing sequence

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

The controls to know

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take the next action only when the current step is clear. Use the rule sheet as a reference.

One way to understand the rules

A club 5 can move onto a club 6, but a whole run cannot move together. Check the relevant controls before continuing.

Check this before moving on

Begin with the objective. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Return to the explanation when a decision is unclear.

Questions about this game

What is the aim?

Build eight suit foundations from ace to king. Use the rule sheet as a reference. Use another round to revisit a decision.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. Use another round to revisit a decision.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Before making a move, check the cards in view. Take the next action only when the current step is clear.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Take a moment to read the table. Return to the explanation when a decision is unclear.

What completes a round?

Build eight suit foundations from ace to king. Use the rule sheet as a reference. Take the next action only when the current step is clear.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Before making a move, check the cards in view. Use another round to revisit a decision.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Begin with the objective. Take the next action only when the current step is clear.

What completes a round?

Build eight suit foundations from ace to king. Take a moment to read the table. Check the relevant controls before continuing.

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