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CSDJJY

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FreeCell

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Solitaire
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Game guide · CSDJJY

FreeCell: rules and examples

Work at your own pace. Build four suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Return to the explanation when a decision is unclear. Take a moment to read the table. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group. The same rule applies on a phone and on a computer.

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.

Give this approach a try

Treat this as a chance to practise one rule. Select a face-up card and then the destination pile or Empty slot. Check the relevant controls before continuing.

The goal to keep in mind

Build four suit foundations from ace to king. Use another round to revisit a decision. A clear plan starts with the current position.

Work through the instructions

  1. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Using the playing area

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take the next action only when the current step is clear. Begin with the objective.

One way to understand the rules

With two empty cells and no spare empty column, a group of at most three cards can move together. Check the relevant controls before continuing.

A mistake to avoid

Use the rule sheet as a reference. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take the next action only when the current step is clear.

Helpful answers for players

What is the aim?

Build four suit foundations from ace to king. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. A clear plan starts with the current position. Take the next action only when the current step is clear.

Which format is available?

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. A clear plan starts with the current position. Use another round to revisit a decision.

Can you give an example?

With two empty cells and no spare empty column, a group of at most three cards can move together. A clear plan starts with the current position. Use another round to revisit a decision.

What completes a round?

Build four suit foundations from ace to king. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

Which version is played here?

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Use the rule sheet as a reference. Check the relevant controls before continuing.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.

What completes a round?

Build four suit foundations from ace to king. Take a moment to read the table. Return to the explanation when a decision is unclear.

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